Suryash Malviya

Creative Technologist @ Cornell

Projects

Explore featured work across XR, quantum computing, astronomy, and engineering.

XR

XR

Unity & VR

I build the Unity electromagnetism simulations Cornell uses to teach E&M — invisible fields turned into things students can grab, bend, and break.

Quantum & AI

Quantum & AI

Research & ML

I explore quantum error correction with modern ML tooling — GPU-first experiment pipelines, learning-based QEC ideas, and performance work that made it into Apple's MLX.

Contributions

Contributions

Open source & publications

The work I've contributed back to the world: a merged optimization in Apple's MLX framework and peer-reviewed research on algorithm pedagogy.

Astronomy & Physics

Astronomy & Physics

Research & Projects

I spent a research summer making our campus telescopes photograph the sky — CCD instrumentation, filters, and processing pipelines that made astrophotography something any student can do.

Maker & Engineering

Maker & Engineering

Tinkering & Design

I run the hands-on side of my work at the Ithaca College Makerspace — CAD, 3D printing, and firmware, from World Science Festival exhibit parts to resurrecting a 2012 printer with modern firmware.

CS Research

CS Research

Dynamic Programming, GPU + LLMs

My CS research spans two threads: how to teach dynamic programming (published in JCSC with Prof. Ali Erkan) and how LLMs behave on GPUs (ongoing with Prof. Venkata Govindarajan — the work behind my MLX contribution).